A system for practicing ball/strike judgment in VR environment

Kentaro Yanase, Shunji Muto, Kyohei Masuko, Tomoyuki Nagami, Takashi Ijiri

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The purpose of this study is to develop an easy-to-use ball/strike judgment practice system for inexperienced baseball umpires. The main idea is to provide a practice environment in a Virtual Reality (VR) space. With our system, users observe a pitched ball, perform ball/strike judgment, and review their judgment in a VR space. Since the whole process is completed in VR, users can practice the judgments without preparing a pitcher and catcher. A user investigation in which participants practiced with our system and judged balls thrown by a pitching machine was conducted. The participants responded positively when asked about the usefulness of our system.

Original languageEnglish
Title of host publicationProceedings - VRST 2021
Subtitle of host publication27th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450390927
DOIs
Publication statusPublished - 2021 Dec 8
Event27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021 - Virtual, Online, Japan
Duration: 2021 Dec 82021 Dec 10

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021
Country/TerritoryJapan
CityVirtual, Online
Period21/12/821/12/10

ASJC Scopus subject areas

  • Software

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