Animating Various Characters using Arm Gestures in Virtual Reality Environment

Tsubasa Saito, Takashi Ijiri

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this study, we propose a method for efficiently animating various characters. The main concept is to build an animation-Authoring system in a virtual reality (VR) environment and allow users to move anchors of a character model with their arms. With our system, users select two anchors, which are associated with two VR controllers. The users then directly specify the three-dimensional (3D) motions of the anchors by moving the controllers. To animate various characters with multiple anchors, users can repeat this specification process multiple times. To demonstrate the feasibility of our method, we show animations designed with our system, such as a walking fox, a walking spider, and a flapping hawk.

Original languageEnglish
Title of host publicationAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
PublisherAssociation for Computing Machinery, Inc
Pages29-31
Number of pages3
ISBN (Electronic)9781450386555
DOIs
Publication statusPublished - 2021 Oct 10
Event34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021 - Virtual, Online, United States
Duration: 2021 Oct 102021 Oct 14

Publication series

NameAdjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021

Conference

Conference34th Annual ACM Symposium on User Interface Software and Technology, UIST 2021
Country/TerritoryUnited States
CityVirtual, Online
Period21/10/1021/10/14

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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