TY - GEN
T1 - Constructing Virtual Urban Environment Using Game Technology A Case Study of Tokyo Yaesu Downtown Development Plan
AU - Indraprastha, Aswin
AU - Shinozaki, Michihiko
N1 - Publisher Copyright:
© 2008, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2008
Y1 - 2008
N2 - Recent game technology ascends development of low-cost virtual environment to the next level in two domains: reality representation and user interaction or engagement. In architecture and urban design realm, realistic 3D representation become more important in such way of conceptualizing ideas and analyzing the context of design problem. This research will present development of virtual urban environment using game engine technology. Aim of this research is to promote game engine as a tool for visual representation, visual analysis and further basic tool for urban design study. At the end, we point out potentials as well as constraints both in technical and design method issues in game technology based on the research findings.
AB - Recent game technology ascends development of low-cost virtual environment to the next level in two domains: reality representation and user interaction or engagement. In architecture and urban design realm, realistic 3D representation become more important in such way of conceptualizing ideas and analyzing the context of design problem. This research will present development of virtual urban environment using game engine technology. Aim of this research is to promote game engine as a tool for visual representation, visual analysis and further basic tool for urban design study. At the end, we point out potentials as well as constraints both in technical and design method issues in game technology based on the research findings.
KW - design study
KW - Game engine: virtual urban environment
KW - visual analysis
KW - visual representation
UR - http://www.scopus.com/inward/record.url?scp=85128381363&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85128381363&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85128381363
SN - 9780954118372
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 359
EP - 366
BT - ARCHITECTURE ‘in computro’ Integrating methods and techniques
A2 - Muylle, Marc
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 26th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2008
Y2 - 17 September 2008 through 19 September 2008
ER -