TY - GEN
T1 - Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes
AU - Berque, Dave
AU - Chiba, Hiroko
AU - Laohakangvalvit, Tipporn
AU - Ohkura, Michiko
AU - Sripian, Peeraya
AU - Sugaya, Midori
AU - Guinee, Liam
AU - Imura, Shun
AU - Jadram, Narumon
AU - Martinez, Rafael
AU - Ng, Sheong Fong
AU - Schwipps, Haley
AU - Ohtsuka, Shuma
AU - Todd, Grace
N1 - Funding Information:
Acknowledgements. This material is based upon work supported by the National Science Foundation under Grant No. OISE-1854255. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Funding Information:
This paper reports on continued work, supported by a United States National Science Foundation (NSF) International Research Experiences for Undergraduates (IRES) grant, to gain a deeper understanding of the role that kawaii plays in fostering positive human response to, and acceptance of, robotic gadgets across cultures. More information about the goals of this grant-supported project may be found in [24, 25]. We focused our work in summer of 2021 on the design and evaluation of virtual companion robots for university students due to the potential of such robots to address the real world problems described above.
Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - We report on an extension of a cross-cultural collaborative project between students and faculty at DePauw University in the United States and Shibaura Institute of Technology in Japan. The ongoing project uses cross-cultural teams to design and evaluate virtual companion robots for university students with the goal of gaining a deeper understanding of the role that kawaii (Japanese cuteness) plays in fostering positive human response to, and acceptance of, robots across cultures. Members of two cross-cultural teams designed virtual companion robots with specific kawaii attributes. Using these robots, we conducted the first phase of a two-phase user study to understand perceptions of these companion robots. The findings demonstrate that participants judge round companion robots to be more kawaii than angular ones and they also judge colorful robots to be more kawaii than greyscale robots. The phase one study identified pairs of robots that are the most appropriate candidates for conducting further investigations. The appropriateness of these pairs holds across male and female participates as well as across participants whose primary culture is American and those whose primary culture is Japanese. This work prepares us to perform a more detailed study across genders and cultures using both survey results and biosensors. In turn, this will inform our long-term goal of designing robots that are appealing across gender and culture.
AB - We report on an extension of a cross-cultural collaborative project between students and faculty at DePauw University in the United States and Shibaura Institute of Technology in Japan. The ongoing project uses cross-cultural teams to design and evaluate virtual companion robots for university students with the goal of gaining a deeper understanding of the role that kawaii (Japanese cuteness) plays in fostering positive human response to, and acceptance of, robots across cultures. Members of two cross-cultural teams designed virtual companion robots with specific kawaii attributes. Using these robots, we conducted the first phase of a two-phase user study to understand perceptions of these companion robots. The findings demonstrate that participants judge round companion robots to be more kawaii than angular ones and they also judge colorful robots to be more kawaii than greyscale robots. The phase one study identified pairs of robots that are the most appropriate candidates for conducting further investigations. The appropriateness of these pairs holds across male and female participates as well as across participants whose primary culture is American and those whose primary culture is Japanese. This work prepares us to perform a more detailed study across genders and cultures using both survey results and biosensors. In turn, this will inform our long-term goal of designing robots that are appealing across gender and culture.
KW - Cross-cultural design
KW - Human-robot interaction
KW - Kawaii
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U2 - 10.1007/978-3-031-05311-5_27
DO - 10.1007/978-3-031-05311-5_27
M3 - Conference contribution
AN - SCOPUS:85132973155
SN - 9783031053108
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 391
EP - 409
BT - Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Kurosu, Masaaki
PB - Springer Science and Business Media Deutschland GmbH
T2 - Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -