Development of a Board Game Using Mixed Reality to Support Communication

Shozo Ogawa, Kodai Ito, Ryota Horie, Mitsunori Tada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Ice break has been attracting attention as a tool for enhancing communications during the first encounter. Previous research showed that collaborative tabletop games are effective for ice break. However, few research discuss the factors of these games that influence this enhancement. In this research, we developed a tabletop game where a piece on a board is manipulated by inclining the board with four levers to navigate the piece to follow the predefined path. Our hypothesis is that communication may be enhanced by counter-intuitive behavior of the piece, such as climbing up the slope that is against the laws of physics on the earth. Though what the players manipulate is the real levers, what they see is virtual board and piece rendered through MR device (HoloLens2). In this research we have implemented two behaviors of the piece, one is normal gravity behavior where the peace goes down the slope while the other is anti-gravity behavior where the peace climbs up the slope. To evaluate the effect of the counter-intuitive behavior on the enhancement of the communication, we have conducted experiment where the pair of players played the game under two different conditions. The results of the five-point Likert scale questionnaire demonstrated that the counter-intuitive behavior had positive effect on the freshness and interestingness of the game while it had no effect on the difficulty of the cooperation. However, it was confirmed that the verbal communication between the players increased 6.7% in average which partially support our hypothesis.

Original languageEnglish
Title of host publicationHCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa
PublisherSpringer Science and Business Media Deutschland GmbH
Pages451-458
Number of pages8
ISBN (Print)9783030901752
DOIs
Publication statusPublished - 2021
Event23rd International Conference on Human-Computer Interaction, HCII 2021 - Virtual, Online
Duration: 2021 Jul 242021 Jul 29

Publication series

NameCommunications in Computer and Information Science
Volume1498 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference23rd International Conference on Human-Computer Interaction, HCII 2021
CityVirtual, Online
Period21/7/2421/7/29

Keywords

  • Augmented reality
  • Communication
  • Cooperative control
  • IMU
  • Interactive system
  • Manipulation
  • Mixed reality

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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