TY - GEN
T1 - Healthcare system design focusing on emotional aspects using augmented reality - Relaxed service design
AU - Tivatansakul, Somchanok
AU - Ohkura, Michiko
PY - 2013
Y1 - 2013
N2 - Even though much recent research has proposed systems that provide assistance and services to people, these systems emphasize the support of the physical aspects at the expense of emotional aspects. However, emotional health is as important as physical health. Moreover, negative emotional health can lead to social or mental health problems. To cope with negative emotional health, we proposed a new healthcare system that focuses on affective aspects. Our healthcare system integrates augmented reality to display virtual objects in real environments and Kinect, which allows users to freely interact with virtual objects because interaction with virtual objects may improve their emotional states. We also employ biological sensors to measure and detect user emotions, and provide three services based on their expected emotions: Relaxed Service, Amusing Service and Exciting Service. Our system is designed for adolescents and adults such as students in high school or working people. Our system is also designed to support them in daily life.
AB - Even though much recent research has proposed systems that provide assistance and services to people, these systems emphasize the support of the physical aspects at the expense of emotional aspects. However, emotional health is as important as physical health. Moreover, negative emotional health can lead to social or mental health problems. To cope with negative emotional health, we proposed a new healthcare system that focuses on affective aspects. Our healthcare system integrates augmented reality to display virtual objects in real environments and Kinect, which allows users to freely interact with virtual objects because interaction with virtual objects may improve their emotional states. We also employ biological sensors to measure and detect user emotions, and provide three services based on their expected emotions: Relaxed Service, Amusing Service and Exciting Service. Our system is designed for adolescents and adults such as students in high school or working people. Our system is also designed to support them in daily life.
KW - Augmented Reality
KW - Emotions
KW - Healthcare
UR - http://www.scopus.com/inward/record.url?scp=84883678645&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84883678645&partnerID=8YFLogxK
U2 - 10.1109/CICARE.2013.6583074
DO - 10.1109/CICARE.2013.6583074
M3 - Conference contribution
AN - SCOPUS:84883678645
SN - 9781467358835
T3 - Proceedings of the 2013 IEEE Symposium on Computational Intelligence in Healthcare and e-Health, CICARE 2013 - 2013 IEEE Symposium Series on Computational Intelligence, SSCI 2013
SP - 88
EP - 93
BT - Proceedings of the 2013 IEEE Symposium on Computational Intelligence in Healthcare and e-Health, CICARE 2013 - 2013 IEEE Symposium Series on Computational Intelligence, SSCI 2013
T2 - 2013 1st IEEE Symposium on Computational Intelligence in Healthcare and e-Health, CICARE 2013 - 2013 IEEE Symposium Series on Computational Intelligence, SSCI 2013
Y2 - 16 April 2013 through 19 April 2013
ER -