TY - GEN
T1 - Healthcare System Focusing on Emotional Aspect Using Augmented Reality
T2 - 15th International Conference on Human-Computer Interaction, HCI International 2013
AU - Tivatansakul, Somchanok
AU - Ohkura, Michiko
PY - 2013/1/1
Y1 - 2013/1/1
N2 - We proposed a new healthcare system that focuses on emotional aspects to deal with negative emotional health in daily life. Our healthcare system integrates augmented reality to display virtual objects in real environments and Kinect, which allows users to freely interact with them. We also employ biological sensors to measure and detect user emotions, and provide three services based on their expected emotions: Relaxation Service, Amusement Service and Exciting Service. To implement a small prototype of this system, we have developed one application in relaxation service: Control Breathing Application. This application applied deep breathing techniques of stress management to supports users when they experience stress. This application displays a virtual music box to assist them perform deep breathing. Virtual objects and music can increase user relaxation and decrease their stress. The experiment is performed to measure the effectiveness of the application. From the result, our application can effectively decrease users stress when they experienced our application for short time.
AB - We proposed a new healthcare system that focuses on emotional aspects to deal with negative emotional health in daily life. Our healthcare system integrates augmented reality to display virtual objects in real environments and Kinect, which allows users to freely interact with them. We also employ biological sensors to measure and detect user emotions, and provide three services based on their expected emotions: Relaxation Service, Amusement Service and Exciting Service. To implement a small prototype of this system, we have developed one application in relaxation service: Control Breathing Application. This application applied deep breathing techniques of stress management to supports users when they experience stress. This application displays a virtual music box to assist them perform deep breathing. Virtual objects and music can increase user relaxation and decrease their stress. The experiment is performed to measure the effectiveness of the application. From the result, our application can effectively decrease users stress when they experienced our application for short time.
KW - Augmented Reality
KW - Emotion
KW - Healthcare
UR - http://www.scopus.com/inward/record.url?scp=84886298163&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84886298163&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-39476-8_47
DO - 10.1007/978-3-642-39476-8_47
M3 - Conference contribution
AN - SCOPUS:84886298163
SN - 9783642394751
T3 - Communications in Computer and Information Science
SP - 225
EP - 229
BT - HCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Proceedings
PB - Springer Verlag
Y2 - 21 July 2013 through 26 July 2013
ER -