Human movement representation in virtual environment using gaming software

Shahrol Mohamaddan, Syed Tarmizi Syed Shazali, Ana Sakura Zainal Abidin, Keith Case

Research output: Contribution to journalArticlepeer-review


Human movement in crowd can be considered as complex and unpredictable. In this research, image analysis, video observation and conceptual behaviour was developed as a method to understand the human movement in crowd. Based on the method, human movement was represented or converted into the virtual environment using gaming software called DarkBASIC Professional (DBPro). The developed program using DBPro was applied as a tool to simulate and predict human movement in different building layout. Two subjects (adult and older people) were selected as the virtual entities. Human movement at the bottleneck and non-bottleneck layout was presented in this paper as example of case study.

Original languageEnglish
Pages (from-to)77-81
Number of pages5
JournalJurnal Teknologi (Sciences and Engineering)
Issue number27
Publication statusPublished - 2015
Externally publishedYes


  • Darkbasic
  • Gaming software
  • Human movement
  • Simulation
  • Virtual

ASJC Scopus subject areas

  • Engineering(all)


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