ISphere: Self-luminous spherical drone display

Wataru Yamada, Kazuhiro Yamada, Hiroyuki Manabe, Daizo Ikeda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

35 Citations (Scopus)

Abstract

We present iSphere, a flying spherical display that can display high resolution and bright images in all directions from anywhere in 3D space. Our goal is to build a new platform which can physically and directly emerge arbitrary bodies in the real world. iSphere flies by itself using a built-in drone and creates a spherical display by rotating arcuate multi light-emitting diode (LED) tapes around the drone. As a result of the persistence of human vision, we see it as a spherical display flying in the sky. The proposed method yields large display surfaces, high resolution, drone mobility, high visibility and 360° field of view. Previous approaches fail to match these characteristics, because of problems with aerodynamics and payload. We construct a prototype and validate the proposed method. The unique characteristics and benefits of flying spherical display surfaces are discussed and we describe application scenarios based on iSphere such as guidance, signage and telepresence.

Original languageEnglish
Title of host publicationUIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages635-643
Number of pages9
ISBN (Electronic)9781450349819
DOIs
Publication statusPublished - 2017 Oct 20
Externally publishedYes
Event30th Annual ACM Symposium on User Interface Software and Technology, UIST 2017 - Quebec City, Canada
Duration: 2017 Oct 222017 Oct 25

Publication series

NameUIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology

Conference

Conference30th Annual ACM Symposium on User Interface Software and Technology, UIST 2017
Country/TerritoryCanada
CityQuebec City
Period17/10/2217/10/25

Keywords

  • Drone
  • Persistence of vision
  • Spherical display
  • Tangible user interfaces

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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