Lapped solid textures: Filling a model with anisotropic textures

Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Takeo Igarashi

Research output: Contribution to conferencePaperpeer-review

14 Citations (Scopus)

Abstract

We present a method for representing solid objects with spatially-varying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2D texture patch-pasting approach of lapped textures to 3D solids using a tetrahedral mesh and 3D texture patches. The system places texture patches according to the user-defined volumetric tensor fields over the mesh to represent oriented textures. We have also extended the original technique to handle nonhomogeneous textures for creating solid models whose textural patterns change gradually along the depth fields. We identify several texture types considering the amount of anisotropy and spatial variation and provide a tailored user interface for each. With our simple framework, large-scale realistic solid models can be created easily with little memory and computational cost. We demonstrate the effectiveness of our approach with several examples including trees, fruits, and vegetables.

Original languageEnglish
Publication statusPublished - 2008
Externally publishedYes
EventACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08 - Los Angeles, CA, United States
Duration: 2008 Aug 112008 Aug 15

Other

OtherACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08
Country/TerritoryUnited States
CityLos Angeles, CA
Period08/8/1108/8/15

Keywords

  • Lapped textures
  • Solid texture
  • Tensor field

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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