Learning of Soccer player agents using a policy gradient method: Pass selection

Harukazu Igarashi, Hitoshi Fukuoka, Seiji Ishihara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This research develops a learning method for the pass selection problem of midfielders in RoboCup Soccer Simulation games. A policy gradient method is applied as a learning method to solve this problem because it can easily represent the various heuristics of pass selection in a policy function. We implement the learning function in the midfielders' programs of a well-known team, UvA Trilearn Base 2003. Experimental results show that our method effectively achieves clever pass selection by midfielders in full games. Moreover, in this method's framework, dribbling is learned as a pass technique, in essence to and from the passer itself. It is also shown that the improvement in pass selection by our learning helps to make a team much stronger.

Original languageEnglish
Title of host publicationProceedings of the International MultiConference of Engineers and Computer Scientists 2010, IMECS 2010
Pages31-35
Number of pages5
Publication statusPublished - 2010 Dec 1
EventInternational MultiConference of Engineers and Computer Scientists 2010, IMECS 2010 - Kowloon, Hong Kong
Duration: 2010 Mar 172010 Mar 19

Publication series

NameProceedings of the International MultiConference of Engineers and Computer Scientists 2010, IMECS 2010

Conference

ConferenceInternational MultiConference of Engineers and Computer Scientists 2010, IMECS 2010
Country/TerritoryHong Kong
CityKowloon
Period10/3/1710/3/19

Keywords

  • Multi-agent system
  • Pass selection
  • Policy gradient method
  • Reinforcement learning
  • RoboCup

ASJC Scopus subject areas

  • Computer Science (miscellaneous)

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