Loot box gambling and economic preferences: a survey analysis of Japanese adolescents and young adults

Tetsuya Kamamura, Yuhsuke Koyama, Tomoharu Mori, Taizo Motonishi, Kazuhito Ogawa

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

With the increasing use of social-network games, game addiction has become a serious challenge to the world. This study investigates the effects of risk preference, loss aversion, and time preference on the behaviour of Japanese adolescents and young adults purchasing ‘Gacha’, or loot box gambling, in social-network games. We surveyed 1,210 respondents, aged 12 to 23 years; approximately 34% of the respondents had purchased ‘Gacha’. We found that loss-averse and risk-averse female respondents had less experience paying for ‘Gacha’, with their highest billing amount charged per month being lower than that of other female respondents. Furthermore, future-oriented female respondents had less payment experience than present-oriented ones, with the highest billing amount charged per month for the former respondents being also lower. The highest billing amount charged per month of loss-averse male respondents was significantly lower than that of other male respondents.

Original languageEnglish
Pages (from-to)5213-5229
Number of pages17
JournalApplied Economics
Volume55
Issue number44
DOIs
Publication statusPublished - 2023

Keywords

  • Gacha(loot box gambling)
  • adolescents and young adults
  • risk preference
  • social-network games
  • time preference

ASJC Scopus subject areas

  • Economics and Econometrics

Fingerprint

Dive into the research topics of 'Loot box gambling and economic preferences: a survey analysis of Japanese adolescents and young adults'. Together they form a unique fingerprint.

Cite this