TY - GEN
T1 - Mobile P2P multicast based on social network reducing psychological forwarding cost
AU - Kubo, Hiroyuki
AU - Shinkuma, Ryoichi
AU - Takahashi, Tatsuro
PY - 2010
Y1 - 2010
N2 - The enhancements of the transmission speed in wireless access networks and mobile-device capacity enable us to use data/audio streaming/video streaming multicast service in large scale networks via their personal mobile devices. Peer-to-peer (P2P) architecture ensures scalability and robustness more easily and more economically than server-client architecture; as the number of nodes in a P2P network increases, the amount of workload per node decreases and lessens the impact of node failure. However, mobile users feel much larger psychological cost due to strict limitations on bandwidth, processing power, memory capacity, and battery life, and they want to minimize their contributions to these services. Therefore, the issue of how we can reduce this psychological cost remains. In this paper, we consider how effective a social networking service is as a platform for mobile P2P multicast. We model users' cooperative behaviors in mobile P2P multicast streaming, and propose a social-network based P2P streaming architecture for mobile networks. We also measured the psychological forwarding cost of real users in mobile P2P multicast streaming through an emulation experiment, and verify that our social-network based mobile P2P multicast streaming improves service quality by reducing the psychological forwarding cost using multi-agent simulation.
AB - The enhancements of the transmission speed in wireless access networks and mobile-device capacity enable us to use data/audio streaming/video streaming multicast service in large scale networks via their personal mobile devices. Peer-to-peer (P2P) architecture ensures scalability and robustness more easily and more economically than server-client architecture; as the number of nodes in a P2P network increases, the amount of workload per node decreases and lessens the impact of node failure. However, mobile users feel much larger psychological cost due to strict limitations on bandwidth, processing power, memory capacity, and battery life, and they want to minimize their contributions to these services. Therefore, the issue of how we can reduce this psychological cost remains. In this paper, we consider how effective a social networking service is as a platform for mobile P2P multicast. We model users' cooperative behaviors in mobile P2P multicast streaming, and propose a social-network based P2P streaming architecture for mobile networks. We also measured the psychological forwarding cost of real users in mobile P2P multicast streaming through an emulation experiment, and verify that our social-network based mobile P2P multicast streaming improves service quality by reducing the psychological forwarding cost using multi-agent simulation.
UR - http://www.scopus.com/inward/record.url?scp=79551641004&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79551641004&partnerID=8YFLogxK
U2 - 10.1109/GLOCOM.2010.5683911
DO - 10.1109/GLOCOM.2010.5683911
M3 - Conference contribution
AN - SCOPUS:79551641004
SN - 9781424456383
T3 - GLOBECOM - IEEE Global Telecommunications Conference
BT - 2010 IEEE Global Telecommunications Conference, GLOBECOM 2010
T2 - 53rd IEEE Global Communications Conference, GLOBECOM 2010
Y2 - 6 December 2010 through 10 December 2010
ER -