TY - GEN
T1 - Model Construction of “Kawaii Characters” Using Deep Learning
AU - Ohtsuka, Shuma
AU - Sripian, Peeraya
AU - Laohakangvalvit, Tipporn
AU - Sugaya, Midori
N1 - Funding Information:
We thank high-school students (Touma Ohtsuka, Yu Katayama, Hiroki Satou, Emiri Tago) of the Shibaura Institute of Technology Junior and Senior High School who collaborated in our dataset construction and collection of questionnaire data.
Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - In recent years, “kawaii” has been attracting attention as an affective value in manufacturing for various purposes. One example is the use of “kawaii characters” in marketing, PR and advertisement for several target groups especially young people. However, those “kawaii characters” have been designed and used intuitively without systematically evaluating their kawaii degree for target group. Since different target groups might have different preferences for kawaii characters, only intuitive design of kawaii characters might not fulfil their satisfaction and attract enough attention as expected. Therefore, this study proposes a systematic method to evaluate kawaii characters by constructing a model to classify kawaii characters with different physical attributes. To construct “kawaii character” dataset, we firstly prepared ten standard characters as images. Then, for each standard character, we prepared four different variations for each of these six physical attributes: eyebrows, eyes, mouth, facial (cheek) redness, clothing, and hair accessories. Next, we conducted a questionnaire to evaluate the kawaii degree of each kawaii character, and calculated it as “kawaii score”. Using the questionnaire results, we built a dataset containing a total of 120 images of kawaii characters and their corresponding kawaii scores. The dataset was used to construct a model using Deep Convolutional Neural Network (CNN) algorithm, which is a binary classification of kawaii characters into “kawaii” and “not-kawaii” group. Finally, we evaluated the classification performance of the model to confirm its performance for evaluating kawaii characters.
AB - In recent years, “kawaii” has been attracting attention as an affective value in manufacturing for various purposes. One example is the use of “kawaii characters” in marketing, PR and advertisement for several target groups especially young people. However, those “kawaii characters” have been designed and used intuitively without systematically evaluating their kawaii degree for target group. Since different target groups might have different preferences for kawaii characters, only intuitive design of kawaii characters might not fulfil their satisfaction and attract enough attention as expected. Therefore, this study proposes a systematic method to evaluate kawaii characters by constructing a model to classify kawaii characters with different physical attributes. To construct “kawaii character” dataset, we firstly prepared ten standard characters as images. Then, for each standard character, we prepared four different variations for each of these six physical attributes: eyebrows, eyes, mouth, facial (cheek) redness, clothing, and hair accessories. Next, we conducted a questionnaire to evaluate the kawaii degree of each kawaii character, and calculated it as “kawaii score”. Using the questionnaire results, we built a dataset containing a total of 120 images of kawaii characters and their corresponding kawaii scores. The dataset was used to construct a model using Deep Convolutional Neural Network (CNN) algorithm, which is a binary classification of kawaii characters into “kawaii” and “not-kawaii” group. Finally, we evaluated the classification performance of the model to confirm its performance for evaluating kawaii characters.
KW - Character
KW - Deep learning
KW - Kawaii
UR - http://www.scopus.com/inward/record.url?scp=85132988025&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85132988025&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-05311-5_35
DO - 10.1007/978-3-031-05311-5_35
M3 - Conference contribution
AN - SCOPUS:85132988025
SN - 9783031053108
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 502
EP - 510
BT - Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Kurosu, Masaaki
PB - Springer Science and Business Media Deutschland GmbH
T2 - Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -