TY - GEN
T1 - Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes
AU - Berque, Dave
AU - Chiba, Hiroko
AU - Ohkura, Michiko
AU - Sugaya, Midori
AU - Sripian, Peeraya
AU - Laohakangvalvit, Tipporn
AU - Noda, Natsuko
AU - Cornejo, Olivia
AU - Dao, Hoang
AU - Eguchi, Kotomi
AU - Jadram, Narumon
AU - Kei, Rintaku
AU - Kobayashi, Takato
AU - Nsangou, Steeve
AU - Sahchez, Nathan
AU - Uchiyama, Ryouichi
AU - Yoshida, Saki
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - In recent years, concerns about anxiety and other mental health issues in university students have been widely reported. Some college campuses have seen increased student requests to bring emotional support animals to campus, although these animals are hard to care for in shared living spaces that are common in college settings. This paper reports on a project that seeks to gain a deeper understanding of the role that kawaii (Japanese cuteness) plays in fostering positive human response to, and acceptance of, companion robots for use by college students. In the long term, this may lead to an understanding of techniques for designing companion robots that assist with student mental health. Specifically, in this paper, we report on a persona-driven and scenario-driven cross-cultural design of two kawaii companion robots and two non-kawaii companion robots. After describing the design process and presenting the companion robot designs, the paper reports on a user study that investigates and compares the desirability of the companion robots based on their level of kawaii. After reading a persona and scenario that provided the context for the design, the study participants viewed videos of the companion robots and answered survey questions regarding the designs. Additionally, participant facial expressions were recorded by iMotions software while the participants viewed videos of the companion robots.
AB - In recent years, concerns about anxiety and other mental health issues in university students have been widely reported. Some college campuses have seen increased student requests to bring emotional support animals to campus, although these animals are hard to care for in shared living spaces that are common in college settings. This paper reports on a project that seeks to gain a deeper understanding of the role that kawaii (Japanese cuteness) plays in fostering positive human response to, and acceptance of, companion robots for use by college students. In the long term, this may lead to an understanding of techniques for designing companion robots that assist with student mental health. Specifically, in this paper, we report on a persona-driven and scenario-driven cross-cultural design of two kawaii companion robots and two non-kawaii companion robots. After describing the design process and presenting the companion robot designs, the paper reports on a user study that investigates and compares the desirability of the companion robots based on their level of kawaii. After reading a persona and scenario that provided the context for the design, the study participants viewed videos of the companion robots and answered survey questions regarding the designs. Additionally, participant facial expressions were recorded by iMotions software while the participants viewed videos of the companion robots.
KW - Companion Robots
KW - Cross-cultural Design
KW - Human-Robot Interaction
KW - Kawaii
UR - http://www.scopus.com/inward/record.url?scp=85195840347&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85195840347&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-60412-6_5
DO - 10.1007/978-3-031-60412-6_5
M3 - Conference contribution
AN - SCOPUS:85195840347
SN - 9783031604119
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 58
EP - 74
BT - Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Kurosu, Masaaki
A2 - Hashizume, Ayako
PB - Springer Science and Business Media Deutschland GmbH
T2 - Human Computer Interaction thematic area of the 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -