TY - GEN
T1 - Reimagining braga
AU - Agirachman, Fauzan Alfi
AU - Ozawa, Yo
AU - Indraprastha, Aswin
AU - Shinozaki, Michihiko
AU - Sitompul, Irene Debora Meilisa
AU - Nuraeni, Ruri
AU - Chirstanti, Augustine Nathania
AU - Putra, Andrew Cokro
AU - Zefanya, Teresa
N1 - Publisher Copyright:
© 2017, The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2017
Y1 - 2017
N2 - This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
AB - This paper presents the experience of the first phase of remodeling existing historical and colonial district in Bandung, Indonesia, including existing building façade, streetscape and street furniture. Braga Street is chosen as study case because it is a well-known historical street in Bandung with art deco style buildings constructed during Dutch colonial era. By remodeling it, it could help stakeholders to evaluate existing Braga street condition, to test any modification of buildings along the street and to determine specific regulation for the street. In this case, we use Unity3D and Oculus Rift DK2 for remodeling current situation. We gathered feedback from respondents using a questionnaire given after they experienced the model in VR. Many lessons learned from modeling process and respondents' feedback: higher frame rate to make seamless VR experience by having all components on a low poly model and provide smoother movement to prevent visual discomfort. This paper's conclusion gives suggestions for anyone who want to start architecture modeling in virtual reality for the very first time and how to optimize it.
KW - Digital reconstruction
KW - Historical building
KW - Streetscape
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85021721297&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85021721297&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85021721297
T3 - CAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches
SP - 23
EP - 32
BT - CAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia
A2 - Schnabel, Marc Aurel
A2 - Raonic, Aleksandra
A2 - Janssen, Patrick
A2 - Loh, Paul
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, CAADRIA 2017
Y2 - 5 April 2017 through 8 April 2017
ER -