Abstract
In product design education, it is necessary to design the existing modeling method considering the possibility that the problem in interaction between other people and product occurs in all kinds of places. As a preliminary investigation, we thought that we might be able to offer new value after interactive methods practical using." Consider the user when devising methods of gathering and providing information", "Make it a seemingly everyday product that gets people excited when displaying information", and "Figure out how to prevent the user from becoming overly passive toward the product" were the three points given attention during development. In addition, we made a travel map by contrasting my experience by conducting a hearing survey to find out what the student's work is, which is struggling in writing and hard work in modeling. The purpose of this study is to establish a foundation through modeling support materials, to challenge free molding, to raise awareness of modeling, and to improve the formative power.
Original language | English |
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Pages (from-to) | 354-360 |
Number of pages | 7 |
Journal | Procedia Computer Science |
Volume | 154 |
DOIs | |
Publication status | Published - 2018 Jan 1 |
Event | 9th International Conference of Information and Communication Technology, ICICT 2019 - Nanning, China Duration: 2019 Jan 11 → 2019 Jan 13 |
Keywords
- Active Learning
- Design Process
- Interactive Method
- Modeling Skill
ASJC Scopus subject areas
- Computer Science(all)