TY - GEN
T1 - Support system for pocket billiards - Estimation of 3D cue direction
AU - Takita, Kyohei
AU - Hashimoto, Noriaki
AU - Takahashi, Masanobu
PY - 2012/1/1
Y1 - 2012/1/1
N2 - A support system for beginners of pocket billiards has been developed. The system exhibits all the guiding lines, which mean the directions to shoot the cue ball in order to sink any of the balls into a pocket, and helps the player to know the easiest shot to sink a ball. The player, however, can not know if the direction is correct or not when shooting the cue ball because the player can not watch the display monitor. This problem can be solved by a function to inform the player the error of the cue direction in real time. However, the error between the cue direction in a captured image and the guiding line is not appropriate to use because the cue direction in the image (2D cue direction) changes depending on the position and the tilt angle of the cue stick. We therefore realized a function to estimate the 3D direction of a cue stick (3D cue direction). The 3D cue direction was parallel projected on the billiard table, and can be compared with the guiding line to know if the cue direction is correct or not. Experimental results show the average error of the parallel projected directions was 0.77 deg, which, we think, is effective for beginners.
AB - A support system for beginners of pocket billiards has been developed. The system exhibits all the guiding lines, which mean the directions to shoot the cue ball in order to sink any of the balls into a pocket, and helps the player to know the easiest shot to sink a ball. The player, however, can not know if the direction is correct or not when shooting the cue ball because the player can not watch the display monitor. This problem can be solved by a function to inform the player the error of the cue direction in real time. However, the error between the cue direction in a captured image and the guiding line is not appropriate to use because the cue direction in the image (2D cue direction) changes depending on the position and the tilt angle of the cue stick. We therefore realized a function to estimate the 3D direction of a cue stick (3D cue direction). The 3D cue direction was parallel projected on the billiard table, and can be compared with the guiding line to know if the cue direction is correct or not. Experimental results show the average error of the parallel projected directions was 0.77 deg, which, we think, is effective for beginners.
KW - Image processing
KW - Parallel Projection
KW - Pocket Billiards
KW - Pool
KW - Support
UR - http://www.scopus.com/inward/record.url?scp=84869411131&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869411131&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84869411131
SN - 9781467322591
T3 - Proceedings of the SICE Annual Conference
SP - 2001
EP - 2004
BT - 2012 Proceedings of SICE Annual Conference, SICE 2012
PB - Society of Instrument and Control Engineers (SICE)
T2 - 2012 51st Annual Conference on of the Society of Instrument and Control Engineers of Japan, SICE 2012
Y2 - 20 August 2012 through 23 August 2012
ER -