TY - CHAP
T1 - Toward Practical Implementation of an Emotion-Driven Digital Camera Using EEG
AU - Takashina, Tomomi
AU - Yanagi, Miyuki
AU - Yamariku, Yoshiyuki
AU - Hirayama, Yoshikazu
AU - Horie, Ryota
AU - Ohkura, Michiko
N1 - Publisher Copyright:
© 2019, Springer Nature Singapore Pte Ltd.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2019
Y1 - 2019
N2 - Photography is closely tied to the emotions of individuals. Therefore, an emotion-driven camera can be a natural consequence of photography. In the field of electroencephalogram (EEG) emotion detection in research laboratories, there have been many works; however, such methodologies are considered to be difficult to apply in a real-world environment. One of the primary issues is the cue problem. In the real world, it is difficult to detect cues in a general application. Our proposed design enables the detection of cues for digital cameras. The proposed equipment has a viewfinder that has the capability of observing the eye using a proximity sensor, an image-processing module to detect a scene change, and an EEG headset. This system enables the reproduction of an environment similar to that of the research laboratory while still being a natural configuration for an ordinary digital camera.
AB - Photography is closely tied to the emotions of individuals. Therefore, an emotion-driven camera can be a natural consequence of photography. In the field of electroencephalogram (EEG) emotion detection in research laboratories, there have been many works; however, such methodologies are considered to be difficult to apply in a real-world environment. One of the primary issues is the cue problem. In the real world, it is difficult to detect cues in a general application. Our proposed design enables the detection of cues for digital cameras. The proposed equipment has a viewfinder that has the capability of observing the eye using a proximity sensor, an image-processing module to detect a scene change, and an EEG headset. This system enables the reproduction of an environment similar to that of the research laboratory while still being a natural configuration for an ordinary digital camera.
KW - Affective computing
KW - Brain–computer interface
KW - Camera
KW - Kawaii feeling
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U2 - 10.1007/978-981-13-7964-2_9
DO - 10.1007/978-981-13-7964-2_9
M3 - Chapter
AN - SCOPUS:85069457197
T3 - Springer Series on Cultural Computing
SP - 153
EP - 157
BT - Springer Series on Cultural Computing
PB - Springer
ER -