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Shibaura Institute of Technology ホーム
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研究成果
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専門知識、名前、または所属機関で検索
Scopus著者プロファイル
真鍋 宏幸
教授
電気電子情報工学専攻
機能制御システム専攻
工学部
h-index
549
被引用数
12
h 指数
Pureの文献数とScopusの被引用数に基づいて算出されます
2001
2024
年別の研究成果
概要
フィンガープリント
ネットワーク
研究成果
(76)
類似のプロファイル
(1)
フィンガープリント
Hiroyuki Manabeが活動している研究トピックを掘り下げます。このトピックラベルは、この研究者の研究成果に基づきます。これらがまとまってユニークなフィンガープリントを構成します。
並べ替え順
重み付け
アルファベット順
Engineering
Virtual Reality
100%
Augmented Reality
83%
Liquid Crystal
73%
Shaped Part
66%
Liquid Crystal Display
66%
Earphone
66%
Force Feedback
66%
Infrared Camera
50%
Key Parameter
50%
Speed Input
44%
Design Space
41%
User Interface
36%
Blurred Image
33%
Signal Channel
33%
Video Processing
33%
Mounting Position
33%
Conductive
33%
Soldering Iron
33%
Real Scene
33%
Error Distribution
33%
Linear Relationship
33%
Multispectral Image
33%
Laser Printer
33%
Spectral Transform
33%
Displayed Image
33%
Acoustic Noise
33%
Laser Beam
33%
Infill Wall
33%
Shaped Ring
33%
External Capacitor
33%
Capacitive
33%
Input Function
33%
Gaze Direction
33%
Reporting System
33%
Nonlinearity
33%
Portable Device
33%
Driving Energy
33%
Hot Stamping
33%
Recognition Accuracy
33%
Calibration Process
33%
Noisy Environment
33%
Exposure Time
33%
Measurement System
33%
Time-of-Flight
33%
Three Dimensional Printing
33%
Space Application
33%
Feedback Device
33%
Conducted Experiment
27%
Motion Artifact
22%
Day Period
22%
Keyphrases
Multi-touch Gestures
66%
Capacitive Touch Sensor
66%
Eye Gesture
66%
Conductive Rubber
66%
Gestural Input
66%
Input Interface
55%
Touch Input
44%
EMG-based Speech Recognition
33%
Multi-stream Hidden Markov Model
33%
Fresnel Lens
33%
Blurred Image
33%
Touch Gesture Recognition
33%
AR Glasses
33%
Life-size Humanoid Robot
33%
Spherical Display
33%
Self-luminous
33%
Speech Detection
33%
Visual Color
33%
EMG Signal
33%
Modular Interface
33%
Adaptive Quantization
33%
Exergames
33%
Retroreflective Markers
33%
Error Distribution
33%
Soldering Iron
33%
Visual Error
33%
Laser Printer
33%
Metal Leaf
33%
Circuit Prototyping
33%
Authentication Scheme
33%
Secure Authentication
33%
Handheld Devices
33%
Finger Movement
33%
Built-in Camera
33%
Device Linking
33%
Live Reporting
33%
Reporting System
33%
VR Environment
33%
Live Broadcast
33%
Lying down
33%
Capacitive Image
33%
Passive Stylus
33%
Wearable Keyboard
33%
Spectral Transform
33%
Small Target
33%
Skybox
33%
Simple Technique
33%
Touchpad
33%
Head-mounted
33%
Electrooculography
33%
Computer Science
Liquid Crystal Display
100%
Input Interface
77%
Output Device
66%
Virtual Reality
66%
Augmented Reality
66%
Virtual Reality
66%
Gesture Recognition
66%
Head Mounted Display
44%
Streaming Service
33%
Light-Emitting Diode
33%
Telepresence
33%
Direct Interaction
33%
Occlusion Problem
33%
Reflective Marker
33%
Multispectral Image
33%
Relationship Building
33%
Adaptive Quantization
33%
Spectral Transform
33%
Capacitive Coupling
33%
Displayed Image
33%
Practical Solution
33%
Electric Circuit
33%
Actual Measurement
33%
Touch Interaction
33%
Estimation Error
33%
Interactive Communication
33%
Navigation Map
33%
Information Interface
33%
Measurement System
33%
Gaze Direction
33%
Kalman Filter
33%
External Capacitor
33%
Input Function
33%
Wearable Device
33%
Portable Device
33%
Location-Based Service
33%
Computer Generated Images
33%
Display Technology
33%
Multiplexer
33%
Keyboard
33%
Mixed Reality
33%
Body Interaction
33%
Personal Computing
33%
Video Processing
16%
Visual Experience
16%
Chat
16%
Virtual Reality Application
16%
Control Signal
16%
Color Reproduction
16%
Loéve Transform
16%