TY - GEN
T1 - A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface
AU - Horie, Ryota
AU - Nawa, Ryotaro
N1 - Publisher Copyright:
© 2017 IEEE.
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2017/12/19
Y1 - 2017/12/19
N2 - One application of brain-computer interface (BCI) is for entertainment. BCI games have potential extensibility in combination with virtual reality environment. In our previous study, we have proposed a BCI game system composed of a simple EEG recorder, which detects beta/alpha ratio, a smart tablet, a PC, and an immersive head mounted display. In this study, we further proposed a hands-on game by combining the BCI game system additionally with a wearable gesture interface, which detects electromyography. We found that addition of the wearable gesture interface increase users' feeling of presence and fun, but decreased the beta/alpha ratio.
AB - One application of brain-computer interface (BCI) is for entertainment. BCI games have potential extensibility in combination with virtual reality environment. In our previous study, we have proposed a BCI game system composed of a simple EEG recorder, which detects beta/alpha ratio, a smart tablet, a PC, and an immersive head mounted display. In this study, we further proposed a hands-on game by combining the BCI game system additionally with a wearable gesture interface, which detects electromyography. We found that addition of the wearable gesture interface increase users' feeling of presence and fun, but decreased the beta/alpha ratio.
KW - brain computer interface
KW - gesture interface
KW - immersive head mounted display
UR - http://www.scopus.com/inward/record.url?scp=85041823451&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85041823451&partnerID=8YFLogxK
U2 - 10.1109/GCCE.2017.8229324
DO - 10.1109/GCCE.2017.8229324
M3 - Conference contribution
AN - SCOPUS:85041823451
T3 - 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017
SP - 1
EP - 5
BT - 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 6th IEEE Global Conference on Consumer Electronics, GCCE 2017
Y2 - 24 October 2017 through 27 October 2017
ER -