A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface

Ryota Horie, Ryotaro Nawa

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

One application of brain-computer interface (BCI) is for entertainment. BCI games have potential extensibility in combination with virtual reality environment. In our previous study, we have proposed a BCI game system composed of a simple EEG recorder, which detects beta/alpha ratio, a smart tablet, a PC, and an immersive head mounted display. In this study, we further proposed a hands-on game by combining the BCI game system additionally with a wearable gesture interface, which detects electromyography. We found that addition of the wearable gesture interface increase users' feeling of presence and fun, but decreased the beta/alpha ratio.

本文言語English
ホスト出版物のタイトル2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1-5
ページ数5
ISBN(電子版)9781509040452
DOI
出版ステータスPublished - 2017 12月 19
イベント6th IEEE Global Conference on Consumer Electronics, GCCE 2017 - Nagoya, Japan
継続期間: 2017 10月 242017 10月 27

出版物シリーズ

名前2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017
2017-January

Other

Other6th IEEE Global Conference on Consumer Electronics, GCCE 2017
国/地域Japan
CityNagoya
Period17/10/2417/10/27

ASJC Scopus subject areas

  • メディア記述
  • 器械工学
  • 電子工学および電気工学

フィンガープリント

「A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル