TY - GEN
T1 - Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students
AU - Ohkura, Michiko
AU - Laohakangvalvit, Tipporn
AU - Sripian, Peeraya
AU - Sugaya, Midori
AU - Chiba, Hiroko
AU - Berque, Dave
N1 - Funding Information:
Acknowledgement. This material is based upon work supported by the National Science Foundation under Grant No. OISE-1854255. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. We thank all the participating students: G. Todd, H. Schwipps, N. Jadram, S. Imura, L. Guinee, R. Martinez, N. S. Fong and S. Ohtsuka.
Funding Information:
The International Research Experiences for Students (IRES) program supported by the United States National Science and Foundation (NSF) is explained as follows.
Funding Information:
The International Research Experiences for Students (IRES) program is one of many programs supported by the United States National Science Foundation (NSF). As described by the NSF, the program supports “…international research and research-related activities for U.S. science and engineering students” [1]. The NSF further explains that the program “contributes to development of a diverse, globally-engaged workforce with world-class skills. IRES focuses on active research participation by undergraduate or graduate students in high quality international research, education and professional development experiences in NSF-funded research areas.” [1].
Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - This paper describes our remote collaboration project related to the design and implementation of virtual kawaii robots by Japanese and American university students, and affective evaluation of the robots. Because of the COVID-19 pandemic, we had to change our planned 7-week collaboration from in-person to virtual with a resultant change in the target product of our collaboration from real robots to virtual robots. Based on our new plan for 2021, students designed robots in virtual spaces aiming that each robot elicited a different Electroencephalogram (EEG) and/or Heart Rate (HR) reaction from humans. Based on the persona and scenario for the companion robot authored by each student team, each student designed four robots with the goal that one robot would be most kawaii, a Japanese adjective representing cute and adorable, and others would be less kawaii due to variations in shapes and colors. The affective evaluation of robots was performed both by biological signals (EEG and HR) and by kawaii rating.
AB - This paper describes our remote collaboration project related to the design and implementation of virtual kawaii robots by Japanese and American university students, and affective evaluation of the robots. Because of the COVID-19 pandemic, we had to change our planned 7-week collaboration from in-person to virtual with a resultant change in the target product of our collaboration from real robots to virtual robots. Based on our new plan for 2021, students designed robots in virtual spaces aiming that each robot elicited a different Electroencephalogram (EEG) and/or Heart Rate (HR) reaction from humans. Based on the persona and scenario for the companion robot authored by each student team, each student designed four robots with the goal that one robot would be most kawaii, a Japanese adjective representing cute and adorable, and others would be less kawaii due to variations in shapes and colors. The affective evaluation of robots was performed both by biological signals (EEG and HR) and by kawaii rating.
KW - EEG
KW - Heart rate
KW - Kawaii
KW - Virtual robot
UR - http://www.scopus.com/inward/record.url?scp=85132983171&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85132983171&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-05311-5_33
DO - 10.1007/978-3-031-05311-5_33
M3 - Conference contribution
AN - SCOPUS:85132983171
SN - 9783031053108
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 478
EP - 488
BT - Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Kurosu, Masaaki
PB - Springer Science and Business Media Deutschland GmbH
T2 - Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022
Y2 - 26 June 2022 through 1 July 2022
ER -