TY - GEN
T1 - CamTrackPoint
T2 - 31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018
AU - Yamada, Wataru
AU - Manabe, Hiroyuki
AU - Ikeda, Daizo
N1 - Publisher Copyright:
© 2018 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2018/10/11
Y1 - 2018/10/11
N2 - We present CamTrackPoint, a new input interface that can be controlled by finger gestures captured by front or rear cameras of a mobile device. CamTrackPoint mounts a 3D-printed ring on the camera's bezel, and it senses the movements of the user's finger by tracking the light passed through the finger. The proposed method provides mobile devices with a new input interface that offers physical force feedback like a pointing stick. The cost of our method is low as it needs only a simple ring-shaped part on the camera bezel. Moreover, the ring doesn't disturb the functions of the camera, unless a user uses the interface. We implement a prototype for a smartphone; two CamTrackPoint rings are made for the front and rear cameras. We evaluate its performance and characteristics in an experiment. The proposed technique provides smooth scrolling and would give better game experience on the available smartphone.
AB - We present CamTrackPoint, a new input interface that can be controlled by finger gestures captured by front or rear cameras of a mobile device. CamTrackPoint mounts a 3D-printed ring on the camera's bezel, and it senses the movements of the user's finger by tracking the light passed through the finger. The proposed method provides mobile devices with a new input interface that offers physical force feedback like a pointing stick. The cost of our method is low as it needs only a simple ring-shaped part on the camera bezel. Moreover, the ring doesn't disturb the functions of the camera, unless a user uses the interface. We implement a prototype for a smartphone; two CamTrackPoint rings are made for the front and rear cameras. We evaluate its performance and characteristics in an experiment. The proposed technique provides smooth scrolling and would give better game experience on the available smartphone.
KW - Back-of-device interaction
KW - Gesture interface
KW - Mobile
KW - Pointing stick
UR - http://www.scopus.com/inward/record.url?scp=85056827029&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85056827029&partnerID=8YFLogxK
U2 - 10.1145/3242587.3242641
DO - 10.1145/3242587.3242641
M3 - Conference contribution
AN - SCOPUS:85056827029
T3 - UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
SP - 313
EP - 320
BT - UIST 2018 - Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 14 October 2018 through 17 October 2018
ER -