TY - JOUR
T1 - Cognitive prediction of obstacle's movement for reinforcement learning pedestrian interacting model
AU - Trinh, Thanh Trung
AU - Kimura, Masaomi
N1 - Publisher Copyright:
© 2022 Thanh-Trung Trinh and Masaomi Kimura, published by De Gruyter.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - Recent studies in pedestrian simulation have been able to construct a highly realistic navigation behaviour in many circumstances. However, when replicating the close interactions between pedestrians, the replicated behaviour is often unnatural and lacks human likeness. One of the possible reasons is that the current models often ignore the cognitive factors in the human thinking process. Another reason is that many models try to approach the problem by optimising certain objectives. On the other hand, in real life, humans do not always take the most optimised decisions, particularly when interacting with other people. To improve the navigation behaviour in this circumstance, we proposed a pedestrian interacting model using reinforcement learning. Additionally, a novel cognitive prediction model, inspired by the predictive system of human cognition, is also incorporated. This helps the pedestrian agent in our model to learn to interact and predict the movement in a similar practice as humans. In our experimental results, when compared to other models, the path taken by our model's agent is not the most optimised in certain aspects like path lengths, time taken and collisions. However, our model is able to demonstrate a more natural and human-like navigation behaviour, particularly in complex interaction settings.
AB - Recent studies in pedestrian simulation have been able to construct a highly realistic navigation behaviour in many circumstances. However, when replicating the close interactions between pedestrians, the replicated behaviour is often unnatural and lacks human likeness. One of the possible reasons is that the current models often ignore the cognitive factors in the human thinking process. Another reason is that many models try to approach the problem by optimising certain objectives. On the other hand, in real life, humans do not always take the most optimised decisions, particularly when interacting with other people. To improve the navigation behaviour in this circumstance, we proposed a pedestrian interacting model using reinforcement learning. Additionally, a novel cognitive prediction model, inspired by the predictive system of human cognition, is also incorporated. This helps the pedestrian agent in our model to learn to interact and predict the movement in a similar practice as humans. In our experimental results, when compared to other models, the path taken by our model's agent is not the most optimised in certain aspects like path lengths, time taken and collisions. However, our model is able to demonstrate a more natural and human-like navigation behaviour, particularly in complex interaction settings.
KW - agent
KW - cognitive prediction
KW - navigation
KW - pedestrian
KW - reinforcement learning
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U2 - 10.1515/jisys-2022-0002
DO - 10.1515/jisys-2022-0002
M3 - Article
AN - SCOPUS:85123292706
SN - 0334-1860
VL - 31
SP - 127
EP - 147
JO - Journal of Intelligent Systems
JF - Journal of Intelligent Systems
IS - 1
ER -