Development of a Board Game Using Mixed Reality to Support Communication

Shozo Ogawa, Kodai Ito, Ryota Horie, Mitsunori Tada

研究成果: Conference contribution


Ice break has been attracting attention as a tool for enhancing communications during the first encounter. Previous research showed that collaborative tabletop games are effective for ice break. However, few research discuss the factors of these games that influence this enhancement. In this research, we developed a tabletop game where a piece on a board is manipulated by inclining the board with four levers to navigate the piece to follow the predefined path. Our hypothesis is that communication may be enhanced by counter-intuitive behavior of the piece, such as climbing up the slope that is against the laws of physics on the earth. Though what the players manipulate is the real levers, what they see is virtual board and piece rendered through MR device (HoloLens2). In this research we have implemented two behaviors of the piece, one is normal gravity behavior where the peace goes down the slope while the other is anti-gravity behavior where the peace climbs up the slope. To evaluate the effect of the counter-intuitive behavior on the enhancement of the communication, we have conducted experiment where the pair of players played the game under two different conditions. The results of the five-point Likert scale questionnaire demonstrated that the counter-intuitive behavior had positive effect on the freshness and interestingness of the game while it had no effect on the difficulty of the cooperation. However, it was confirmed that the verbal communication between the players increased 6.7% in average which partially support our hypothesis.

ホスト出版物のタイトルHCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Proceedings
編集者Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
出版社Springer Science and Business Media Deutschland GmbH
出版ステータスPublished - 2021
イベント23rd International Conference on Human-Computer Interaction, HCII 2021 - Virtual, Online
継続期間: 2021 7月 242021 7月 29


名前Communications in Computer and Information Science
1498 CCIS


Conference23rd International Conference on Human-Computer Interaction, HCII 2021
CityVirtual, Online

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)
  • 数学 (全般)


「Development of a Board Game Using Mixed Reality to Support Communication」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。