TY - JOUR
T1 - Development of a virtual reality platform as a training tool using gaming software
AU - Mohamaddan, Shahrol
AU - Hong, Ting Sing
AU - Shazali, Syed Tarmizi Syed
AU - Case, Keith
N1 - Funding Information:
The authors would like to thank Universiti Malaysia Sarawak (UNIMAS) for providing facilities for this project
PY - 2017
Y1 - 2017
N2 - Virtual Reality (VR) is a well-known technology that is applied in many areas including education, medical, manufacturing etc. In the engineering field, VR is commonly used as a toolkit to train humans to perform complex tasks such as aircraft piloting, chemical handling etc. However, the practicality of using gaming software as a VR platform for training purposes needs to be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software was applied as a VR platform to train humans' adaptability towards new environments. The design of the structure of the VR platform using DBPro is described together with the main elements including 3D modeling, mapping, lighting and sound effects, and player's control. A comparison between the real world and the VR platform was evaluated. Ten selected subjects conveyed positive feedback on the realism of the VR platform through the survey. The results show that the time taken to complete a task was reduced up to 60% after the subjects performed the VR training in advance. It is hoped that the VR platform will support VR training with low development costs and an open source concept.
AB - Virtual Reality (VR) is a well-known technology that is applied in many areas including education, medical, manufacturing etc. In the engineering field, VR is commonly used as a toolkit to train humans to perform complex tasks such as aircraft piloting, chemical handling etc. However, the practicality of using gaming software as a VR platform for training purposes needs to be investigated. In this paper, the DarkBASIC Professional (DBPro) gaming software was applied as a VR platform to train humans' adaptability towards new environments. The design of the structure of the VR platform using DBPro is described together with the main elements including 3D modeling, mapping, lighting and sound effects, and player's control. A comparison between the real world and the VR platform was evaluated. Ten selected subjects conveyed positive feedback on the realism of the VR platform through the survey. The results show that the time taken to complete a task was reduced up to 60% after the subjects performed the VR training in advance. It is hoped that the VR platform will support VR training with low development costs and an open source concept.
KW - 3D modelling
KW - Gaming software
KW - Tools
KW - Virtual reality
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M3 - Article
AN - SCOPUS:85041745452
SN - 2180-1843
VL - 9
SP - 53
EP - 57
JO - Journal of Telecommunication, Electronic and Computer Engineering
JF - Journal of Telecommunication, Electronic and Computer Engineering
IS - 3-10
ER -