TY - GEN
T1 - Familiar behaviors evaluation for a robotic interface of practicality and familiarity
AU - Yamamoto, Daisuke
AU - Doi, Miwako
AU - Matsuhira, Nobuto
AU - Ueda, Hirotada
AU - Kidode, Masatsugu
PY - 2005/12/1
Y1 - 2005/12/1
N2 - Robotic interfaces for home applications need a combination of practical behaviors and familiar behaviors. Recently, robotic interfaces have been attracting attention in view of their potential to serve as intermediaries between complicated information equipment and users. Such an interface requires practical behaviors to execute the user's orders securely, and also familiar behaviors to accept the user's orders exactly. Following the example of Piaget's circular reactions, the robot repeats the user's instructions. For example, when the robot interface receives user's channel change request, it not only changes the channel but also speaks in a friendly manner, e.g. saying "the 4th channel, the 4th channel." The user naturally thinks that the robot understands the request exactly. Based on this concept, a new robotic interface combines practicality and familiarity. In this paper, the effects of familiar behaviors installed in a robotic information home appliance, "ApriAlpha™", are studied. The experimental results show that the task execution with speech repetition, object gazing and moving to object has the highest score for the familiar factor. Elderly people tend to prefer familiar behaviors more than young people do.
AB - Robotic interfaces for home applications need a combination of practical behaviors and familiar behaviors. Recently, robotic interfaces have been attracting attention in view of their potential to serve as intermediaries between complicated information equipment and users. Such an interface requires practical behaviors to execute the user's orders securely, and also familiar behaviors to accept the user's orders exactly. Following the example of Piaget's circular reactions, the robot repeats the user's instructions. For example, when the robot interface receives user's channel change request, it not only changes the channel but also speaks in a friendly manner, e.g. saying "the 4th channel, the 4th channel." The user naturally thinks that the robot understands the request exactly. Based on this concept, a new robotic interface combines practicality and familiarity. In this paper, the effects of familiar behaviors installed in a robotic information home appliance, "ApriAlpha™", are studied. The experimental results show that the task execution with speech repetition, object gazing and moving to object has the highest score for the familiar factor. Elderly people tend to prefer familiar behaviors more than young people do.
KW - Behavior Fusion
KW - Developmental Psychology
KW - Familiarity
KW - Practicality
KW - Robotic Interface
UR - http://www.scopus.com/inward/record.url?scp=33745470903&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33745470903&partnerID=8YFLogxK
U2 - 10.1109/DEVLRN.2005.1490965
DO - 10.1109/DEVLRN.2005.1490965
M3 - Conference contribution
AN - SCOPUS:33745470903
SN - 0780392256
SN - 9780780392250
T3 - Proceedings of 2005 4th IEEE International Conference on Development and Learning
SP - 149
EP - 154
BT - Proceedings of 2005 4th IEEE International Conference on Development and Learning
T2 - 2005 4th IEEE International Conference on Development and Learning
Y2 - 19 July 2005 through 21 July 2005
ER -