Game Systems by Using a Brain Computer Interface and Mixed Reality

Ryota Horie, Koujiro Goto, Yuya Ootsuka

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

We developed game systems combining an EEG (β/α ratio)-based brain-computer interface and mixed reality technology. We reported development and experimental evaluation of a shooting game in which users try to hit targets placed in the mixed reality space with the bullets operated by hand gesture and concentration. We also reported development of a fighting game in which the beta/alpha ratios decide offensive power in the game. In this study, we discussed the results of the experimental evaluation for the shooting game from the view point of cognitive science, and then we report experimental evaluation of the fighting game.

本文言語English
ホスト出版物のタイトル2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018
出版社Institute of Electrical and Electronics Engineers Inc.
ページ731-732
ページ数2
ISBN(電子版)9781538663097
DOI
出版ステータスPublished - 2018 12月 12
イベント7th IEEE Global Conference on Consumer Electronics, GCCE 2018 - Nara, Japan
継続期間: 2018 10月 92018 10月 12

Other

Other7th IEEE Global Conference on Consumer Electronics, GCCE 2018
国/地域Japan
CityNara
Period18/10/918/10/12

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 電子工学および電気工学
  • 安全性、リスク、信頼性、品質管理
  • 器械工学

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