抄録
We developed game systems combining an EEG (β/α ratio)-based brain-computer interface and mixed reality technology. We reported development and experimental evaluation of a shooting game in which users try to hit targets placed in the mixed reality space with the bullets operated by hand gesture and concentration. We also reported development of a fighting game in which the beta/alpha ratios decide offensive power in the game. In this study, we discussed the results of the experimental evaluation for the shooting game from the view point of cognitive science, and then we report experimental evaluation of the fighting game.
本文言語 | English |
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ホスト出版物のタイトル | 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018 |
出版社 | Institute of Electrical and Electronics Engineers Inc. |
ページ | 731-732 |
ページ数 | 2 |
ISBN(電子版) | 9781538663097 |
DOI | |
出版ステータス | Published - 2018 12月 12 |
イベント | 7th IEEE Global Conference on Consumer Electronics, GCCE 2018 - Nara, Japan 継続期間: 2018 10月 9 → 2018 10月 12 |
Other
Other | 7th IEEE Global Conference on Consumer Electronics, GCCE 2018 |
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国/地域 | Japan |
City | Nara |
Period | 18/10/9 → 18/10/12 |
ASJC Scopus subject areas
- コンピュータ ネットワークおよび通信
- 電子工学および電気工学
- 安全性、リスク、信頼性、品質管理
- 器械工学