TY - JOUR
T1 - Implementing Affordance-Based Design Review Method Using Virtual Reality in Architectural Design Studio
AU - Agirachman, Fauzan Alfi
AU - Shinozaki, Michihiko
AU - Koerniawan, Mochamad Donny
AU - Indraprastha, Aswin
N1 - Publisher Copyright:
© 2022 by the authors.
PY - 2022/9
Y1 - 2022/9
N2 - In recent years, researchers in the architecture field have explored VR technology for various purposes in the architectural design process. Current efforts have supported the growing knowledge of VR utilization, specifically for the architectural design review process. In this study, we adapt the affordance concept from the ecological psychology study to add further evidence on VR utilization for the design review process. This study aims to develop an affordance-based design review method in architectural design by utilizing immersive VR technology. It sits at the crossroads of architecture design, virtual reality, and affordance research. This project aimed to create an affordance-based review method framework, a VR system to support the method, test both the method and the VR system, and assess the VR system’s effectiveness as a companion system for the affordance-based design method process. The study was conducted in the scope of architectural education settings only. It used a third-year architectural design studio course as a case. This study confirms that the affordance-based design review method using virtual reality helps students improve their design work. The method reveals the presence of positive and negative affordances in their work. It also shows the differences between a student and supervisor in perceiving the affordances for reviewing design works.
AB - In recent years, researchers in the architecture field have explored VR technology for various purposes in the architectural design process. Current efforts have supported the growing knowledge of VR utilization, specifically for the architectural design review process. In this study, we adapt the affordance concept from the ecological psychology study to add further evidence on VR utilization for the design review process. This study aims to develop an affordance-based design review method in architectural design by utilizing immersive VR technology. It sits at the crossroads of architecture design, virtual reality, and affordance research. This project aimed to create an affordance-based review method framework, a VR system to support the method, test both the method and the VR system, and assess the VR system’s effectiveness as a companion system for the affordance-based design method process. The study was conducted in the scope of architectural education settings only. It used a third-year architectural design studio course as a case. This study confirms that the affordance-based design review method using virtual reality helps students improve their design work. The method reveals the presence of positive and negative affordances in their work. It also shows the differences between a student and supervisor in perceiving the affordances for reviewing design works.
KW - affordance-based design
KW - architectural design studio
KW - design review
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85138644997&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85138644997&partnerID=8YFLogxK
U2 - 10.3390/buildings12091296
DO - 10.3390/buildings12091296
M3 - Article
AN - SCOPUS:85138644997
SN - 2075-5309
VL - 12
JO - Buildings
JF - Buildings
IS - 9
M1 - 1296
ER -