TY - GEN
T1 - Life-size Sequential Photography in a Mixed Reality Environment
AU - Muto, Shunji
AU - Ijiri, Takashi
N1 - Funding Information:
We thank Daisuke Niino who graduated from Shibaura Inst. Tech. for his support in implementing our prototype. This work was supported by JSPS Grant-in-Aid for Scientific Research (C)[18K11606].
Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/11/1
Y1 - 2020/11/1
N2 - We visualize life-size sequential photographs of sports activities in a mixed reality (MR) environment. Wearing a video-see-through head-mounted display, an observer records the motions of a player using a handheld camera. Our system then places billboards in the three-dimensional MR space, on which the sequential photographs of the player's motion are presented at life-size. In a user study, we found that the observers perceived the size of the motions more accurately than when viewing sequential photographs on a monitor display.
AB - We visualize life-size sequential photographs of sports activities in a mixed reality (MR) environment. Wearing a video-see-through head-mounted display, an observer records the motions of a player using a handheld camera. Our system then places billboards in the three-dimensional MR space, on which the sequential photographs of the player's motion are presented at life-size. In a user study, we found that the observers perceived the size of the motions more accurately than when viewing sequential photographs on a monitor display.
KW - Life-size Sequential Photography
KW - Mixed Reality
KW - sports motion
UR - http://www.scopus.com/inward/record.url?scp=85095820731&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85095820731&partnerID=8YFLogxK
U2 - 10.1145/3385956.3422086
DO - 10.1145/3385956.3422086
M3 - Conference contribution
AN - SCOPUS:85095820731
T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
BT - Proceedings - VRST 2020
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery
T2 - 26th ACM Symposium on Virtual Reality Software and Technology, VRST 2020
Y2 - 1 November 2020 through 4 November 2020
ER -