TY - GEN
T1 - Real-time prediction to support decision-making in soccer
AU - Saito, Yasuo
AU - Kimura, Masaomi
AU - Ishizaki, Satoshi
N1 - Publisher Copyright:
© 2015 by SCITEPRESS - Science and Technology Publications, Lda.
PY - 2015
Y1 - 2015
N2 - Data analysis in sports has been developing for many years. However, to date, a system that provides tactical prediction in real time and promotes ideas for increasing the chance of winning has not been reported in the literature. Especially, in soccer, components of plays and games are more complicated than in other sports. This study proposes a method to predict the course of a game and create a strategy for the second half. First, we summarize other studies and propose our method. Then, data are collected using the proposed system. From past games, games to similar to a target game are extracted depending on data from their first half. Next, similar games are classified by features depending on data of their second half. Finally, a target game is predicted and tactical ideas are derived. The practicability of the method is demonstrated through experiments. However, further improvements such as increasing the number of past games and types of data are still required.
AB - Data analysis in sports has been developing for many years. However, to date, a system that provides tactical prediction in real time and promotes ideas for increasing the chance of winning has not been reported in the literature. Especially, in soccer, components of plays and games are more complicated than in other sports. This study proposes a method to predict the course of a game and create a strategy for the second half. First, we summarize other studies and propose our method. Then, data are collected using the proposed system. From past games, games to similar to a target game are extracted depending on data from their first half. Next, similar games are classified by features depending on data of their second half. Finally, a target game is predicted and tactical ideas are derived. The practicability of the method is demonstrated through experiments. However, further improvements such as increasing the number of past games and types of data are still required.
KW - Clustering
KW - Game prediction
KW - K-NN
KW - Soccer
KW - Sports data
UR - http://www.scopus.com/inward/record.url?scp=84960932848&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84960932848&partnerID=8YFLogxK
U2 - 10.5220/0005595302180225
DO - 10.5220/0005595302180225
M3 - Conference contribution
AN - SCOPUS:84960932848
T3 - IC3K 2015 - Proceedings of the 7th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management
SP - 218
EP - 225
BT - KDIR
A2 - Fred, Ana
A2 - Dietz, Jan
A2 - Aveiro, David
A2 - Liu, Kecheng
A2 - Filipe, Joaquim
A2 - Filipe, Joaquim
PB - SciTePress
T2 - 7th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, IC3K 2015
Y2 - 12 November 2015 through 14 November 2015
ER -