抄録
We carried out a survey of the adjourned sales rate of the Japanese home video games from famitsu, a major weekly magazine, in order to construct a reference index of project management. We chose Playstation®(PS), Playstation2® (PS2) and Game Boy Advance® (GBA®) as the platform and measured the fraction of the titles which were postponed for sale once or more times. The results are as follows: 1) During the first year after the release of the new platform, the rate of adjourned sale was high and gradually declined year by year. 2) In PS® platform, adjourned rate was nearly 50% in the first three years 1994-1996, and declined to 22% in 2001. 3) In PS2® platform, adjourned rate was 33% in the first year 2000, and declined to 26% in 2004, 4) In GBA® platform, adjourned rate was 24% in the first year 2001, and declined rapidly to 7% in 2004. 5) Game titles scheduled to go on sale around the new-year holidays or at the end of the fiscal year showed a significantly higher rate of adjourned sales
本文言語 | English |
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ページ | 692-696 |
ページ数 | 5 |
出版ステータス | Published - 2007 12月 1 |
外部発表 | はい |
イベント | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan 継続期間: 2007 9月 24 → 2007 9月 28 |
Other
Other | 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 |
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国/地域 | Japan |
City | Tokyo |
Period | 07/9/24 → 07/9/28 |
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計
- 人間とコンピュータの相互作用
- ソフトウェア