TY - GEN
T1 - The effect of immersive head mounted display on a brain computer interface game
AU - Iidal, Yudai
AU - Tsutsumi, Daisuke
AU - Saeki, Shunichi
AU - Ootsuka, Yuya
AU - Hashimoto, Takuma
AU - Horie, Ryota
PY - 2017
Y1 - 2017
N2 - In recent years, technology of brain-computer interface (BCI) has been developed. One application of BCI is for entertainment, that is, BCI game. As ideas in science fictions, BCI game has potential extensibility in combination with virtual reality environment. However, implementation and evaluation of the combination have not been studied well. Thus in this study, we proposed the BCI game system composed of a simple EEG recorder, a smart tablet, a PC, and a immersive head mounted display. We conducted experiments and evaluate our hypothesis that the head mounted display (3D condition) is suitable for BIC game comparing with a flat display (2D condition). Results of a statistical analysis showed that beta/alpha ratio, which was used for controlling the game, in the 3D condition was significantly higher than one in the 2D condition. The results of questionnaires showed that 3D condition were superior to the 2D condition. In sum, we concluded that the immersive head mounted display is suitable for combining with BCI games.
AB - In recent years, technology of brain-computer interface (BCI) has been developed. One application of BCI is for entertainment, that is, BCI game. As ideas in science fictions, BCI game has potential extensibility in combination with virtual reality environment. However, implementation and evaluation of the combination have not been studied well. Thus in this study, we proposed the BCI game system composed of a simple EEG recorder, a smart tablet, a PC, and a immersive head mounted display. We conducted experiments and evaluate our hypothesis that the head mounted display (3D condition) is suitable for BIC game comparing with a flat display (2D condition). Results of a statistical analysis showed that beta/alpha ratio, which was used for controlling the game, in the 3D condition was significantly higher than one in the 2D condition. The results of questionnaires showed that 3D condition were superior to the 2D condition. In sum, we concluded that the immersive head mounted display is suitable for combining with BCI games.
KW - Beta/alpha ratio
KW - Blink
KW - Brain computer interface
KW - Concentration
KW - Immersive head mounted display
UR - http://www.scopus.com/inward/record.url?scp=84986301994&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84986301994&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-41661-8_21
DO - 10.1007/978-3-319-41661-8_21
M3 - Conference contribution
AN - SCOPUS:84986301994
SN - 9783319416601
VL - 483
T3 - Advances in Intelligent Systems and Computing
SP - 211
EP - 219
BT - Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016
PB - Springer Verlag
T2 - International Conference on Affective and Pleasurable Design, 2016
Y2 - 27 July 2016 through 31 July 2016
ER -