TY - GEN
T1 - Work in progress
T2 - 36th ASEE/IEEE Frontiers in Education Conference, FIE
AU - Bhattacharya, Yasmin
AU - Bhattacharya, Madhumita
PY - 2006
Y1 - 2006
N2 - Learning Japanese is important for engineering students to be able to work in Japanese companies and to share Japanese technical know how. Learning technical Japanese is very difficult because it consists of complex Kanjis (Chinese characters). This project concentrates on the development of the students' ability to learn Kanji. In this project we developed a tool that will help students to understand and remember Japanese Kanjis. The program design is based on flash animation. Through this learning tool, students will be introduced to the order in which the strokes of a character should be written. This tool also consists of some interactive activities that will enable the students to evaluate their learning - multiple-choice questions on quizzes of stroke orders of the Kanji characters - with instant feedback. Continuous evaluation will be carried out to determine the learning effectiveness of the tool and to enhance the quality of the product.
AB - Learning Japanese is important for engineering students to be able to work in Japanese companies and to share Japanese technical know how. Learning technical Japanese is very difficult because it consists of complex Kanjis (Chinese characters). This project concentrates on the development of the students' ability to learn Kanji. In this project we developed a tool that will help students to understand and remember Japanese Kanjis. The program design is based on flash animation. Through this learning tool, students will be introduced to the order in which the strokes of a character should be written. This tool also consists of some interactive activities that will enable the students to evaluate their learning - multiple-choice questions on quizzes of stroke orders of the Kanji characters - with instant feedback. Continuous evaluation will be carried out to determine the learning effectiveness of the tool and to enhance the quality of the product.
KW - And visual tool
KW - Engineering education
KW - Flash animation
KW - Japanese Kanji
UR - http://www.scopus.com/inward/record.url?scp=48749087567&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=48749087567&partnerID=8YFLogxK
U2 - 10.1109/FIE.2006.322563
DO - 10.1109/FIE.2006.322563
M3 - Conference contribution
AN - SCOPUS:48749087567
SN - 1424402565
SN - 9781424402564
T3 - Proceedings - Frontiers in Education Conference, FIE
SP - 15
EP - 16
BT - 36th ASEE/IEEE Frontiers in Education Conference, FIE
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 28 October 2006 through 31 October 2006
ER -